SERVICES / AI & AGENTS · VIDEO AI AGENTS

Video AI Agents

A video AI agent is a digital human that presents, teaches and sells on camera — a speaking face driven by an LLM, answering in real time. We have shipped two: a digital employee with a live speaking-face front end, and an animated 3D character that teaches children French.

The free 30-minute session looks at where a face on screen would carry your message further than text — onboarding, teaching, product demos, front-desk — and what it takes to build honestly. You keep the notes either way.

An animated 3D AI character teaching French, built with LLM, voice and Unreal Engine
AI video agent · an animated 3D tutor
01Found in the field

Where a talking screen beats a wall of text

N-01

Your best explainer cannot be everywhere

The founder demo converts; the sales engineer’s walkthrough closes deals; the star teacher’s lesson lands. Each exists once, in one language, on one calendar. A video agent gives that explanation on demand, and answers the follow-up question the recording never could.

N-02

Recorded video goes stale the week you ship it

Product videos, training modules and onboarding clips freeze the product at filming day. An avatar reads from the same source your docs do — when the product changes, the presenter changes with it, without a camera crew.

N-03

Text chat is invisible where attention is visual

On a kiosk, an exhibition stand, a kids’ learning app or a hotel lobby screen, nobody reads a chat window. A face that speaks holds attention long enough to help — engagement is the whole reason this category exists.

N-04

Teaching needs patience no schedule can afford

A child repeating French vocabulary for the tenth time needs a tutor who is delighted the tenth time too. The tutor exists because patience, repetition and consistency are exactly what software does better than a tired human.

Immerse Global Summit attendee badge — Georgiy Gres, Fluvius USA Inc, Fontainebleau Miami Beach
Immerse Global Summit · Miami Beach

A face that speaks holds attention text never gets.

02Deliverables, not adjectives

What we build

Real-time conversational avatars

An animated character or photoreal digital human, lip-synced to generated speech, answering live from an LLM constrained to your content — not a canned video tree.

You get: the avatar, the voice, and the reasoning behind it, as one system.

The knowledge behind the face

The agent answers from your curriculum, product docs or scripts, with a written boundary for what it may claim and when it defers to a human.

You get: a content pipeline your team can update without touching the avatar.

The rendering pipeline that fits the surface

Unreal Engine characters for rich 3D scenes, lighter web-native avatars for browsers and kiosks — chosen for the device and latency budget, not for the demo.

You get: production rendering tuned for your actual devices and bandwidth.

Deployment where your audience is

Web, mobile, kiosk or exhibition stand, with analytics on sessions, comprehension checkpoints and drop-off.

You get: the agent live on your surface, with usage numbers from day one.

03The path, with dates

How it works

STEP 01

Define the role and the script boundary

What the agent presents, teaches or sells; what it may improvise; where it hands to a human. The character design starts here too.

weeks 1–2
STEP 02

Build the pipeline

Voice, lip-sync, rendering and the LLM behind them, wired to your content source and rehearsed against real scenarios.

weeks 3–6
STEP 03

Pilot on one surface

One course, one product line, one kiosk — measured on sessions, completions and the honest question: did it help?

2–3 weeks
STEP 04

Extend on the numbers

More content, more languages, more surfaces — each judged like the first.

ongoing, monthly model
Testing spatial computing hardware for immersive avatar experiences
Spatial hardware · hands-on
Where this is heading

Avatars are the interface layer of spatial computing. The pipelines we ship today — voice, lip-sync, real-time reasoning — are the ones headsets will assume tomorrow.

Working session reviewing infrastructure costs with a client team
Working session · Los Angeles
Craft, not gimmick

Digital humans fail on the details — gaze, timing, lip-sync under latency. We treat them as engineering constraints with budgets, not art direction.

05Book a call

Scope your digital human on a free session

One 30-minute session with an engineer defines the role, the surface and the honest build path — including whether a lighter voice or chat agent would serve the goal better. The build is then scoped in writing and priced before anything starts.

You keep the role definition and pipeline recommendation either way. Nobody follows up more than once.

On the floor

We watch this category ship, stall and recover at close range — and build only the parts that survive contact with real users.

Summit floor · Miami Beach
07Asked before buying

The questions buyers actually ask

Photoreal digital human or animated character — which should we pick?

It depends on the audience and the claim. Photoreal humans suit corporate presenting; a designed character like the tutor we built avoids the uncanny valley entirely, is loved by children, and survives style changes. We prototype both directions during scoping if the answer is not obvious.

Is it a real conversation or a canned video tree?

A real conversation: the avatar answers live from an LLM constrained to your content, with lip-synced generated speech. Canned trees are cheaper and sometimes the right call for pure compliance scripts — we say so when they are.

What stops it from saying something wrong on camera?

The same discipline as our other agents: a written content boundary, answers grounded in your source material, refusal-and-defer behaviour for out-of-scope questions, and full transcripts of every session for review.

What does the rendering run on?

Unreal Engine for rich 3D scenes and exhibition-grade visuals; lighter web-native rendering for browsers, mobile and kiosks. The choice is driven by your device fleet and latency budget, and we have shipped both.

Can it speak our languages?

Yes — the voice pipeline supports the major languages, and our anchor case is itself a language-teaching product. Voice quality per language is tested with your material before launch.

How long does a first version take?

A piloted first surface typically lands in six to nine weeks from kickoff, depending on character design and content volume. Scoping gives you a written schedule before anything is committed.

GATED ONE-PAGER · PDF

What AI can actually carry in your business — the one-page version

The nine AI & Agents services on one printable page: what each one is, the situation it answers, and the first engagement that proves it. Built to be forwarded to whoever holds the budget.

No company field, no phone. Free and disposable email domains are filtered; the download appears right here once the address clears.

08The next 30 minutes

Put a face on your product

Book the free 30-minute session and we define the role, surface and pipeline for your digital human — or write two sentences about what it should present, teach or sell, and an engineer replies in one business day.

  • 30 minutes, an engineer on the call
  • You keep the written notes either way
  • Nobody follows up more than once
PREFER TO WRITE FIRST?REPLY IN 1 BUSINESS DAY

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